On Tuesday, 12 December 2017 at 03:34:51 UTC, Dmitry wrote:
On Tuesday, 12 December 2017 at 03:32:05 UTC, Ivan Trombley wrote:
It turns out that it's an issue with the color channels being in sRGB color space and the alpha channel being linear. I verified this by doing a software blend of the images and then doing another software blend using gamma corrected values.

There's a setting in opengl to correct for it, glEnable(GL_FRAMEBUFFER_SRGB), but I haven't tried this yet.

BTW, also you could use bleeding (for example, https://github.com/dmi7ry/alpha-bleeding-d )

This isn't a scaling problem (which is totally solved by pre-multiplying the alpha with the colors BTW). This is a gamma correction problem which is solved only by converting the color values to linear color space before compositing and then converting the final pixel back to sRGB.

Reply via email to