I believe that I should call SDL_Quit before my program terminates. However, some objects may be holding on to SDL resources and freeing these resources (particularly truetype resources) causes crashiness if SDL_Quit is called before. Is there a way to have SDL_Quit (and TTF_Quit) called after the GC has completed shutting down on program exit?

If not then it could make things very complex and messy to keep track of these resources.

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