While working with SDL, I found that I kept using the same pattern over and over:
- Get the current clip rectangle.
- Set a new clip rectangle.
- restore the old clip rectangle on scope (exit).

Instead of writing that code again and again, I wrote a simple function that returns a struct which restores the old clip rectangle in it's destructor. This works great but now dscanner complains about the variable being unused.

Is there a way tell dscanner that a variable is intentionally unused?

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