On Friday, 19 January 2018 at 18:22:33 UTC, Steven Schveighoffer wrote:
On 1/19/18 10:56 AM, 12345swordy wrote:
I can't find any documentation nor can I find any information regarding it's implementation. I am asking this, as I focusing on fixing bugs that destroy currently has, most noticeably bugs regarding attributes. I am not sure that this requires a DIP in order to fix this.

https://issues.dlang.org/show_bug.cgi?id=17297
https://issues.dlang.org/show_bug.cgi?id=15246

So there has been very little definition around how destructors use and inherit attributes. Most of this is because destructors are generally called from the GC, where it doesn't matter at all what the attributes are.

I think before you can fix such things, we need a clear model of how the destructors are called, and what is inherited and what is overridden in base classes. Then we can think about how to fix the situation.

Note that:

a. The GC must have a *runtime* definition of how to call the destructors. And we need to statically disallow the GC from calling destructors it shouldn't be allowed to call (if such cases exist). b. Object.~this can't be a decider of what the attributes should be, as this prevents adding any additional attributes. c. There is a push recently (by Andrei and Lucia and others) to remove some of the "magic" calls from the compiler, and replace them with templates, so we can have more library control over what happens (and more comiple-time introspection). This should help quite a bit in the implementation of such things. But we definitely are limited by the virtual-ness of Objects, and the opaqueness of the GC.

-Steve

I see, this does look like it needs a DIP in order to fix this. How the progress of the calls being replaced by templates by Andrei and company?

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