On 02/08/2018 04:37 PM, Amorphorious wrote:
On Thursday, 8 February 2018 at 15:23:05 UTC, Simen Kjærås wrote:
So I was bored in a meeting and decided to implement a generic
template for defining complex numbers, dual numbers, quaternions and
many other possible algebras by simply defining a set of rules and the
components on which they act:
source:
https://gist.github.com/Biotronic/833680b37d4afe774c8562fd21554c6b
Cool. Took me a while to start to understand it and still not 100%
grokked (partly because I've never quite been able to fully grasp
quaternion math (at least, beyond Unity3D's ultra-easy abstraction for
it) and never heard of dual numbers before), but staring at the complex
number example helped see how this works. It's a very cool idea!
It would be nice if you learned how to document your code. It's not
always easy for someone on the outside to be able to pick it up and it
ultimately means your hard work will be less used as it could be. I know
that sometimes comments can be redundant but it can also provide a
better understanding.
Well, that's the difference between a formal library package release vs
sharing a working proof of concept jotted down to pass time ;)