On Tuesday, 3 April 2018 at 07:29:11 UTC, Dukc wrote:
On Monday, 2 April 2018 at 17:30:20 UTC, Paulo Pinto wrote:
- No code that would trigger GC is allowed

Impressive! It definitely won't be anyhing like D or Rust in systems field anyway, but C# usually feels to be so reliant in GC that this sounds wonderous nonetheless! Especially if, even without its core feature, classes, it's worthy as a c++ replacement where applicable.

I should really check this at some point.

The relevant point is that according to Miguel de Icaza interview at Unity's booth, the ongoing focus on performance was one of the contributors to the C# ref related improvements.

Then you have developers like Mike Acton which has a strong point of view on where C++ is going on game development, that has decided to join Unity and contribute to HPC# instead.

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