A discussion came up on Reddit about C++'s initializer lists, and
I realized I didn't really know what other languages in the same
space do for member initialization. I'm not looking to start a
language war here; I'm asking out of curiosity/general knowledge.
I found a prior discussion on what D does [1], and I think the
most relevant part is this (reduced slightly from the original):
class MyClass {
int d = 6;
this(int val) {
d = val;
}
}
You are correct that in the case of the [...] constructor,
two assignments effectively take place, d = 6, then d = 7.
In C++ terms, I would describe this as "d is first initialized to
6, and then assigned to from 7".
However, if that's the only mechanism for "initializing" a class
variable it seems to me like this would cause problems with:
* Classes that can't be default-initialized because they need
some data to be provided
not known until runtime and it is desired that there not be a
way to construct an
"empty" object; something like this C++:
class Person {
string name;
// no Person() provided
Person(string n) { n = name; } // not "idiomatic c++", but
works
};
class EmployeeRecord {
Person person;
// no this() provided
EmployeeRecord(string name) : person(name) {} // no way to
*not* use init-list
};
* Classes that can't be assigned. I'm having a harder time coming
up with a good
example here that would usefully be a member of another class,
but some RAII
objects could fit the bill. (For example, std::lock_guard is
not copyable or
assignable.)
How would these be handled in D? Do these concepts exist in some
form? If so, how would you initialize them?
Evan
[1] https://forum.dlang.org/thread/jg9ajr$1iaq$1...@digitalmars.com