bearophile wrote:
Don:

Based on everyone's comments, this is what I have come up with:

Looks good.


* If y == 0,  x ^^ y is 1.
* If both x and y are integers, and y > 0,  x^^y is equivalent to
    { auto u = x; foreach(i; 1..y) { u *= x; } return u; }

You can rewrite both of those as:
{ typeof(x) u = 1; foreach (i; 0 .. y) { u *= x; } return u; }


(1) Although the following special cases could be defined...
  * If x == 1,  x ^^ y is 1
  * If x == -1 and y is even, x^^y == 1
  * If x == -1 and y is odd, x^^y == -1
... they are not sufficiently useful to justify the major increase in complexity which they introduce.

This is not essential:
(-1)**n is a common enough shortcut to produce an alternating +1 -1, you can 
see it used often enough in Python code (and in mathematics). This search gives 
433 results:
http://www.google.com/codesearch?q=\%28-1\%29\s*\*\*\s*[0-9a-zA-Z%28]+lang%3Apython
When used for this purpose (-1) is always compile time constant, so the 
compiler can grow a simple rule the rewrites:
(-1) ^^ n
as
(n & 1) ? -1 : 1

That's an interesting one.
With this proposal, that optimisation could still be made when it is known that n>=0. We *could* make a special rule for compile-time constant -1 ^^ n, to allow the optimisation even when n<0. But then you have to explain why: x = -1; y = x^^-2; is illegal, but y = -1^^-2 is legal. Can that be justified?







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