On Tuesday, 5 June 2018 at 13:05:56 UTC, Steven Schveighoffer wrote:
On 6/4/18 5:52 PM, DigitalDesigns wrote:
On Monday, 4 June 2018 at 17:40:57 UTC, Dennis wrote:
On Monday, 4 June 2018 at 15:43:20 UTC, Steven Schveighoffer wrote:
Note, it's not going to necessarily be as efficient, but it's likely to be close.

-Steve

I've compared the range versions with a for-loop. For integers and longs or high stride amounts the time is roughly equal, but for bytes with low stride amounts it can be up to twice as slow.
https://run.dlang.io/is/BoTflQ

50 Mb array, type = byte, stride = 3, compiler = LDC -O4 -release
For-loop  18 ms
Fill(0)   33 ms
each!     33 ms

With stride = 13:
For-loop  7.3 ms
Fill(0)   7.5 ms
each!     7.8 ms


This is why I wanted to make sure! I would be using it for a stride of 2 and it seems it might have doubled the cost for no other reason than using ranged. Ranges are great but one can't reason about what is happening in then as easy as a direct loop so I wanted to be sure. Thanks for running the test!

See later postings from Ethan and others. It's a matter of optimization being able to see the "whole thing". This is why for loops are sometimes better. It's not inherent with ranges, but if you use the right optimization flags, it's done as fast as if you hand-wrote it.

What I've found with D (and especially LDC) is that when you give the compiler everything to work with, it can do some seemingly magic things.

-Steve

It would be nice if testing could be done. Maybe even profiling in unit tests to make sure ranges are within some margin of error(10%). One of the main reasons I don't use ranges is I simply don't have faith they will be as fast as direct encoding. While they might offer a slightly easier syntax I don't know what is going on under the hood so I can't reason about it(unless I look up the source). With a for loop, it is pretty much a wrapper on internal cpu logic so it will be near as fast as possible.

I suppose in the long run ranges do have the potential to out perform since they do abstract but there is no guarantee they will even come close. Having some "proof" that they are working well would ease my mind. As this thread shows, ranges have some major issues. Imagine having some code on your machine that is very performant but on another machine in a slightly different circumstances it runs poorly. Now, say it is the stride issue... One normally would not think of that being an issue so one will look in other areas and could waste times. At least with direct loops you pretty much get what you see. It is very easy for ranges to be slow but more difficult for them to be fast.

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