On Tuesday, 5 June 2018 at 13:05:56 UTC, Steven Schveighoffer
wrote:
On 6/4/18 5:52 PM, DigitalDesigns wrote:
On Monday, 4 June 2018 at 17:40:57 UTC, Dennis wrote:
On Monday, 4 June 2018 at 15:43:20 UTC, Steven Schveighoffer
wrote:
Note, it's not going to necessarily be as efficient, but
it's likely to be close.
-Steve
I've compared the range versions with a for-loop. For
integers and longs or high stride amounts the time is roughly
equal, but for bytes with low stride amounts it can be up to
twice as slow.
https://run.dlang.io/is/BoTflQ
50 Mb array, type = byte, stride = 3, compiler = LDC -O4
-release
For-loop 18 ms
Fill(0) 33 ms
each! 33 ms
With stride = 13:
For-loop 7.3 ms
Fill(0) 7.5 ms
each! 7.8 ms
This is why I wanted to make sure! I would be using it for a
stride of 2 and it seems it might have doubled the cost for no
other reason than using ranged. Ranges are great but one can't
reason about what is happening in then as easy as a direct
loop so I wanted to be sure. Thanks for running the test!
See later postings from Ethan and others. It's a matter of
optimization being able to see the "whole thing". This is why
for loops are sometimes better. It's not inherent with ranges,
but if you use the right optimization flags, it's done as fast
as if you hand-wrote it.
What I've found with D (and especially LDC) is that when you
give the compiler everything to work with, it can do some
seemingly magic things.
-Steve
It would be nice if testing could be done. Maybe even profiling
in unit tests to make sure ranges are within some margin of
error(10%). One of the main reasons I don't use ranges is I
simply don't have faith they will be as fast as direct encoding.
While they might offer a slightly easier syntax I don't know what
is going on under the hood so I can't reason about it(unless I
look up the source). With a for loop, it is pretty much a wrapper
on internal cpu logic so it will be near as fast as possible.
I suppose in the long run ranges do have the potential to out
perform since they do abstract but there is no guarantee they
will even come close. Having some "proof" that they are working
well would ease my mind. As this thread shows, ranges have some
major issues. Imagine having some code on your machine that is
very performant but on another machine in a slightly different
circumstances it runs poorly. Now, say it is the stride issue...
One normally would not think of that being an issue so one will
look in other areas and could waste times. At least with direct
loops you pretty much get what you see. It is very easy for
ranges to be slow but more difficult for them to be fast.