Suppose I want to create a type to contain either a return value or an error, I could probably do something like this:

    struct Result(T, E) {
        bool is_err;
        union {
            T result;
            E error;
        }
    }

This will probably work fine, unless I don't need an error for some of the use cases (i.e. I want it to behave more like a Nullable). I can't just pass 'void' to 'E', because I can't define variable with type void. So I will have to:

    struct Result(T, E) {
        bool is_err;
        union {
            T result;
            static if (!is(E == void))
                E error;
        }
    }

I hope you can see what I mean here: 'void' is a special case I need to explicitly handle in templates. And special cases are bad.

What I want is for 'void' to behave like a normal type. This is not a crazy idea. 'void' can be considered as a unit type[0] in type theory. Basically, it is a type that can hold exactly 1 value (so you don't need any storage space to store it). And it exists in many programming languages.

D actually already partially have 'void' as a unit type. For example:

void a() { return a(); } // returning void in a void function

Why don't we make it consistent across the whole language?

Here is how 'void' would behave if we made it a unit type:

    void a; // fine
    pragma(msg, a.sizeof); // 0
    void b = a; // fine
    writeln(a); // prints something intelligent about void

    struct A {
        void placeholder; // fine
    }
    pragma(msg, A.sizeof); // 1, same as empty struct

[0]: https://en.wikipedia.org/wiki/Unit_type

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