Sat, 12 Dec 2009 11:53:50 -0500, Andrei Alexandrescu wrote: > Eldar Insafutdinov wrote: >> Right now we are working on a next QtD version. We dropped support for >> D1, it is D2 only. I believe Qt suits all your requirements very well. >> It's performant - we try to emulate as many C++ types using D structs >> as possible, for drawing purposes. So types like QPoint - are D structs >> and for drawing lines you can pass D array directly. No perfromance >> hit. But of course we cannot avoid all of them, it is still a binding. >> Regarding the license, Qt itself is LGPLed, QtD is boost. you don't >> have to put any attribution. About stability of APIs - Qt4 is stable >> within the major version. At the moment we are working on signals/slots >> implementation. It is mostly complete, but syntax may change. It will >> hopefully change once and stay forever. >> >> I would say that QtD is in the state close to that of D2, almost there, >> but not quite ready yet. But we intend to release the next version, >> which will be ready to use earlier than D2 anyway, I would say within a >> month. > > I salute the decision of going with D2, as well as that of using the > Boost license. If there is anything in the language that prevents you > from getting things done, please let us know. The availability of QtD > concurrently with that of D2 will hopefully push both forward.
I don't get why Boost license should be used. It's just confusing to have yet another free for all license as it basically promises the same things as the 2-clause BSD or MIT license. The only difference I see is that the author of a Boost licensed software publicly admits that he is a Boost fanboy and thinks the license somehow got better after his personal deities rewrote it from scratch with NIH mentality.
