Hello everyone!

As you probably know, I am working on the copy constructor DIP and implementation. So far, I managed to implement 95% of the copy constructor logic (as stated in the DIP). The point that is a bit of a headache is how/when should opAssign be generated when a copy constructor is defined. Now here is what I have (big thanks to Andrei for all the ideas, suggestions and brainstorms):

-> mutability of struct fields:

If the struct contains any const/immutable fields, it is impossible to use the copy constructor for opAssign, because the copy constructor might initialize them. Even if the copy constructor doesn't touch the const/immutable fields the compiler has to analyze the function body to know that, which is problematic in situations when the body is missing. => opAssign will be generated when the struct contains only assignable (mutable) fields.

-> qualifiers:

The copy constructor signature is : `@implicit this(ref $q1 S rhs) $q2`, where q1 and q2 represent the qualifiers that can be applied to the function and the parameter (const, immutable, shared, etc.). The problem that arises is: depending on the values of $q1 and $q2 what should the signature of opAssign be?

A solution might be to generate for every copy constructor present its counterpart opAssign: `void opAssign(ref $q1 S rhs) $q2`. However, when is a const/immutable opAssign needed? There might be obscure cases when that is useful, but those are niche situations where the user must step it and clarify what the desired outcome is and define its own opAssign. For the sake of simplicity, opAssign will be generated solely for copy constructors that have a missing $q2 = ``.

-> semantics in the presence of a destructor:

If the struct that has a copy constructor does not define a destructor, it is easy to create the body of the above-mentioned opAssign: the copy constructor is called and that's that:

void opAssign(ref $q1 S rhs)    // version 1
{
    S tmp = rhs;        // copy constructor is called
    memcpy(this, tmp);  // blit it into this
}

Things get interesting when a destructor is defined, because now we also have to call it on the destination:

void opAssign(ref $q1 S rhs)   // version 2
{
   this.__dtor;           // ensure the dtor is called
   memcpy(this, S.init)   // bring the object in the initial state
this.copyCtor(rhs); // call constructor on object in .init state
}

The problem with the above solution is that it does not take into account the fact that the copyCtor may throw and if it does, then the object will be in a partially initialized state. In order to overcome this, two temporaries are used:

void opAssign(ref $q1 S rhs)    // version 3
{
    S tmp1 = rhs;                // call copy constructor
    void[S.sizeof] tmp2 = void;

    // swapbits(tmp1, this);
    memcpy(tmp2, this);
    memcpy(this, tmp1);
    memcpy(tmp1, tmp2);

    tmp1.__dtor();
}

In this version, if the copy constructor throws the object will still be in a valid state.

-> attribute inference for the generated opAssign:

For version 1: opAssign attributes are inferred based on the copy constructor attrbiutes. For version 2: opAssign attributes are inferred based on copy constructor and destructor attributes For version 3: the declaration of the void array can be put inside a trusted block and then attributes are inferred based on copy constructor and destructor attributes

If the copy constructor is marked `nothrow` and the struct defines a destructor, then version 2 is used, otherwise version 3.

What are your thoughts on this?

RazvanN

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