On Tue, 4 Sep 2018 at 17:50, tide via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > > On Wednesday, 5 September 2018 at 00:35:50 UTC, Manu wrote: > > On Tue, 4 Sep 2018 at 17:30, tide via Digitalmars-d > > <digitalmars-d@puremagic.com> wrote: > >> > >> On Tuesday, 4 September 2018 at 23:32:31 UTC, Walter Bright > >> wrote: > >> > On 9/4/2018 3:33 PM, Manu wrote: > >> >> file1.d > >> >> --------- > >> >> module bliz.ecs.component_access; > >> >> import bliz.ecs.table; > >> >> import bliz.ecs.types; > >> >> extern(C++, bliz): > >> >> // things... > >> >> > >> >> Error: > >> >> project\ecs\include\d2\bliz\ecs\component_access.d(7): > >> >> Error: > >> >> namespace `bliz.ecs.component_access.bliz` conflicts with > >> >> import > >> >> `bliz.ecs.component_access.bliz` at > >> >> project\ecs\include\d2\bliz\ecs\component_access.d(3) > >> >> > >> >> file2.d > >> >> --------- > >> >> module bliz.ecs.table; > >> >> import bliz.ecs.types; > >> >> extern(C++, bliz): > >> >> // things... > >> >> > >> >> Error: project\ecs\include\d2\bliz\ecs\table.d(11): Error: > >> >> namespace > >> >> `bliz.ecs.table.bliz` conflicts with import > >> >> `bliz.ecs.table.bliz` at > >> >> project\ecs\include\d2\bliz\ecs\table.d(5) > >> > > >> > I can't help because the examples are incomplete. There is > >> > no line 5 in table.d, nor a line 7 in component_access.d The > >> > error messages are not generated from the code posted. > >> > >> That's all you need really, any symbol you add will cause the > >> error. > >> > >> extern(C++, bliz): > >> > >> created a symbol "bliz", you can't import a package from > >> "bliz" cause then there's a symbol clash. I thought you > >> implemented extern(C++) ... > > > > And yes, the example is actually complete. Again, but I'll > > simplify the filenames: > > > > ns/bar.d > > ------------- > > module ns.bar; > > import ns.baz; > > extern(C++, ns): > > > > ns/baz.d > > ------------- > > module ns.baz; > > import ns.bar; > > extern(C++, ns): > > > > > >> dmd ns/bar.d ns/baz.d > > Judging by the name of the modules are you working on an Entity > Component System for D :o ?
Well, I'm clearly trying to call C++ code >_<