bearophile, el 15 de diciembre a las 16:14 me escribiste: > Don: > > > Bob Jones: > > > double y = a / double(b); > > > OK, I misunderstood you. You're completely right. At least my proposal > > won't let them slip through silently. I don't think we can do anything > > else without silently breaking C compatibility. > > A silly idea that may keep C compatibility and avoid that cast: instead of an > integer division operator it can be added a operator that always performs a > floating point division, as: > int a = 5, b = 7; > double y = a \\ b; > (I don't like that much, Pascal is better here).
What about ./ for floating point division? Maybe it introduces some kind of ambiguity with 1./2, but fortunately the result should be the same if that means 1. / 2 or 1 ./ 2: 0.5 =) -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ ---------------------------------------------------------------------- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) ---------------------------------------------------------------------- He andáu muchos caminos, muchos caminos he andáu, Chile tiene el buen vino y Suecia, el bacalao. Esta'o Unido tiene el hot do', Cuba tiene el mojito, Guatemala, el cornalito y Brasil la feishoada.
