On Wed, 16 Dec 2009 16:48:31 +0300, Michel Fortin <michel.for...@michelf.com> wrote:

On 2009-12-15 22:02:59 -0500, Andrei Alexandrescu <seewebsiteforem...@erdani.org> said:

Time has come to make a decision on implementing Steven Schveighoffer's proposal:
 http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP2
It's been in the back of my mind for a while now, I don't find a fault with it, it solves a very unpleasant problem that would seriously mar qualifiers, and although it doesn't solve 100% of the potential cases, it does solve a good fraction of them. I am confident that we can require body duplication for the remaining stragglers with a straight face.

I just realized that 'inout' could have a real use even for functions with no return value. Consider this:

        void doSomething(inout(Object)[] a, inout(Object)[] b) {
a[0] = b[0]; // works only when objects in both arrays have the same constness.
        }



Doesn't work.

doSomething("hello", "world");

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