On 09/05/2018 01:05 PM, Ecstatic Coder wrote:

For instance, even for contract work, I use Geany for all my developments.

And a portable IDE like Geany is especially useful when developping *crossplatform* C++ multimedia applications which must be edited and tested both on Windows, MacOS and Linux.

Man, I wish SOO much, that was true of my favorite editor (Programmer's Notepad 2). I love it, but it's a windows thing and has some issues under wine. :( Closest I've found since I moved to Linux is a custom-configured KDevelop, but it's still just not as good :( Heck, maybe I'll give Geany a go...

Personally I use Geany even for Unity game development, as Unity allows to define which editor should be used to show the erroneous line of C# code when double clicking onto an error message.

I didn't know Unity could do that! I've just been manually going to the file/line of the error. I'll have to check into that! (Unity's relative unfriendliness to non-Unity-oriented workflows has always been one of my biggest pain points with it. Most normal IDEs aren't as problematic as Unity in those ways. Even the Unity's own team had to go to some significant lengths just to make automated builds possible, and even then, I'm not sure you can use just any off the shelf CI system. I really hate vertical integration.)

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