This discussion clearly shows that the current semantics of the "auto" is not 
clean enough and it needs to be improved.
To improve it D needs to adopt the strategy of using all attributes in a more 
tidy and semantically clean way, as Java does. Java doesn't compile "useless" 
or wrong attributes as D sometimes does.

So it can be better to this to be a compilation error:
enum x = 10;
And accept only:
auto enum x = 10;
Or:
int enum x = 10;

Such tidy enforcement of attributes can be seen as fussy and sometimes it 
requires extra compilations to remove all the mistakes, but it helps the 
programmer understand in less time the semantics of those attributes. In 
pedagogy it's well known that when a student is learning something, it's much 
better if the rules are enforced in a strict way at the beginning.

And I'd like in D2 the "override" to be always necessary (even when the code is 
not compiled with "-w") as in C#, to avoid other bugs. I can show an example of 
such possible bugs.

Bye,
bearophile

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