dsimcha wrote:
Just out of curiosity, how hard is 64-bit to implement given that you already 
have
a 32-bit compiler?

Shouldn't be that bad. After all, the current code generator survived going from 16 to 32 bits with about 90% of it unchanged.

Probably a lot more work will go into writing the inline assembler.

I'll have a big problem with the (nonexistent) 64 bit linker on Windows, and a lesser problem with the nonexistent debugger and librarian. That means that the first 64 bit dmd will be for Linux/OSX.

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