Fawzi Mohamed wrote:

On 2-mar-10, at 15:50, Norbert Nemec wrote:


bearophile wrote:
But generally public functions must test arguments in release mode too, so I (and lot of other people) don't like to use asserts in this situation. It's better to use an always present test followed by a throw (so such test is not in the precondition).

For this statement, you should make a distinction between libraries and applications.

Indeed, contracts are part of the interface, so a released library should still allow to check for them.

Breach of a contract, however, is always a bug. In a correct program, user interaction should never break either contracts or assertions. If you trust your code enough to drop the assertions, you can just as well drop the contracts.

The correct way to handled contracts for libraries would actually be to store them as part of the library interface information. A release-mode library would then contain neither assertions nor contracts, but leave it to the compiler to add contract-checks for calls to the library, when compiling an application in devel-mode.

well there are checks that I want to keep also in deployment, for example if they check stuff that depends on user input. Yes and if (!x) throw ...; is the correct way to handle this, but sometime for stupid checks I would like to use the compactness of assert, I already thought that having a aassert (always assert) would be nice...

That strategy is fine for quick-and-dirty code, but for any code that you actually want to allow others to use, it is not a good idea. Since the terms "quick-and-dirty" and "deployment" are mutually exclusive, there should not be a problem here...

If you want simple checks for user input, just define a routine yourself, but don't call it 'assert'. If you want to be really helpful to the user, let this routine write
        "You did something wrong!"
to avoid being blamed for a bug.

(Whenever I encounter a assertion failure in a program that I use, I silently assume that it is a bug.)

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