bearophile дµ½:

> I don't comment on this topic because I am not expert enough yet to see its 
> possible consequences.
> 
> Regarding D2 development, one of the original design goals of D is to be a 
> not revolutionary language, but to take what's already known as reliable and 
> useful from other languages. Bug lately D has become an experiment: it 
> contains many experimental features that are new, nearly untested in real 
> programs. Their semantics can be sound, but we can't be certain yet, so some 
> of those designs may need to be improved on a semantic level too. And some of 
> them are not even fully implemented.
> 
> I have used D2 for the last few weeks, and I can say that currently the D2 
> compiler is so full of bugs, rough edges, or not fully implemented features 
> that in my opinion it's nearly unusable. I have found a new bug every 10 
> lines or code or so (my code is not normal code, I know). When the book is 
> out people will start looking for a compiler too, so I think it's better to 
> offer them something that works, or they will lose interest quickly, and then 
> it will be harder to call them back to give a second look/chance at/to the 
> language.
> 
> So my suggestion is to focus on removing bugs, performing small local 
> improvements, to smooth the semantic rough edges, etc. I have listed here 
> less than fifteen small things that I've added to bugzilla, that I think can 
> be improved. They are not real bugs, but they are not large new features, 
> they are usually little local things that smooth corners.
> 
> Bye,
> bearophile

Entirely correct ! to support !
Fix bugs, some small features perfect is a priority !

thank you, Andrei grandmaster !

dolive

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