On Fri, 07 May 2010 07:14:34 -0400, Manfred_Nowak <[email protected]>
wrote:
http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler
-manfred
I don't see how they can possibly enforce this rule. First, how do you
tell that the language was originally one of the sanctioned languages?
Second, for the Unity3D mentioned in the article -- I guess developers
write in C# and it translates into objective C. The code exists as an
objective C project, how is that any different than someone who wrote it
directly as objective C? This smacks of the same lawyer thinking as the
DMCA. I hope Adobe challenges this as an antitrust violation.
-Steve