Dnia 14-06-2010 o 21:27:24 Brad Roberts <[email protected]> napisał(a):

On Mon, 14 Jun 2010, Tomek Sowi?ski wrote:

This is a continuation of a recent thread "Synchronized const methods" on
D.learn.

Currently only one thread at a time can execute a synchronized method. But think about D's const -- it's deep, so if a method is const, it can't possibly
mutate its object. So many synchronized const method calls could safely
look-but-not-touch the same object at the same time.

The chain of questions that stems from the above is:
1. Is letting many readers in on an object really safe? Know any
multi-threading quirk that would make sh*t hit the fan?
2. If answer to 1. is yes, would there be room in the current implementation
of synchronized keyword for a readers-writer lock?
3. If answer to 2. is yes, how do we tackle write-starvation? In a read-mostly
scenario the mutating thread may be held up forever.

More on readers-writer lock:
http://en.wikipedia.org/wiki/Readers-writer_lock


Tomek

Const methods only prevent mutating 'this'. You can still call functions
that mutate other state (via globals or passed in arguments).

But synchronized on a method also protects only 'this', no?. Currently you can have:

class A { ... }

shared class K {
    synchronized void fun(A a) const {
        // mutate a
    }
}

If you call fun on two instances of K, each in a different thread, but pass them the same instance of A, you'll get a data race anyway. You could make fun's arguments const, but still there's shared globals.

Additionally, I'm also a little concerned about the implications to
application performance. Add one method that's non-const and suddenly the
app performs somewhat differently and it's hard to tell why.

It's an interesting idea, and still worth exploring, but my inclinations
are that this should be explicitly setup rather than done behind the
scenes.

Probably. It's difficult to find info on threading in D2, so it's hard to imagine how a library implementation could look like.


Tomek

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