On 2010-06-26 08:12:24 -0400, Justin Johansson <[email protected]> said:

Simen kjaeraas wrote:
Justin Johansson <[email protected]> wrote:

Specifically, I wish to have class which has a member variable which cannot be changed (and is guaranteed not to change) and this member variable happens to be a reference type (i.e. it's a pointer in C++ parlance) and, further more, the instance of the class which that variable refers to is to be deep immutable.

For instance, with

class Foo
{
}

class Bar
{
    Foo foo;
}

consider instances of Foo to be in ROM and instances of Bar to be in RAM and once a Bar instance is constructed, the member variable foo itself is not allowed to be modified.

What you want is

class Bar
{
    immutable Foo foo;
}

Now, I believe there are some problems constructing immutable objects, for
which the assumeUnique template in std.contracts is created.


Thanks for that Simen.

Thinking about this a bit more, there are four possibilities as indicated in the following table :-

   Variable foo is modifiable | Data referred to by foo is modifiable
   ---------------------------+--------------------------------------
          No                  |          No
          No                  |          Yes
          Yes                 |          No
          Yes                 |          Yes
   ---------------------------+--------------------------------------

What combination of immutable and const storage classes make for the implementation of these four possibilities?

I think your table isn't very practical because it eludes the question of "modifiable by whom?". If you have a const(int)*, the integer it points to cannot be modified *through this pointer*, but you could have another a non-const pointer lying elsewhere through which you can change the integer. If you had a immutable(int)*, then you know that no where in the program lies a non-const reference to it and as such you know the value of the integer will never change. So const means you can't modify it; immutable means nobody can modify it and the value is guarantied to stay constant.

As for your table, the answer is this:

        1. const(int*) foo;    or    immutable(int*) foo;
        2. // impossible in D, constness is transitive propagates to referenced 
data
        3. const(int)* foo;    or    immutable(int)* foo;
        4. int* foo;

Notice that both const and immutable can be used interchangeably to fill your table as it depends on something you left unspecified: whether the data is unmodifiable through this pointer only or truly unmodifiable from everywhere in the program. That's the essence of the difference between const and immutable.

Now, when it comes to classes and objects you have the problem that they're implicitly references and because of this you can't use a different constness for the object and the reference to it. That's a syntactic problem because there are no '*' marker to include or exclude. The only solution for now is to use a struct that casts its way around the problem. See Rebindable in std.typecons (but in my experience it doesn't work very well).


--
Michel Fortin
[email protected]
http://michelf.com/

Reply via email to