On Sat, 07 Aug 2010 21:28:22 -0400, Andrej Mitrovic
<[email protected]> wrote:
This is a modified example from TDPL, page 185-186, although I've
increased the size of the array here:
class Transmogrifier
{
double[512] alpha = void;
size_t usedAlpha;
this()
{
}
}
void main()
{
auto t = new Transmogrifier;
writeln(t.alpha);
}
This will write 512 zeros in my case. If I understood correctly, then
alpha is an array containing 512 uninitialized values. Which is
confusing me as to why I'm getting back zeros.
If this was C (minus the classes), I'd get back random values at random
locations in memory until I stepped into the wrong place, which would
hopefully terminate my app.
I guess I need a primer in how D manages memory, is what I'm really
saying. :)
I don't know if that works. The code to initialize a class simply copies
the class initializer value from the classinfo. If it obeyed your
command, it would have to initialize only part of the class, skipping the
part in the middle.
-Steve