Max Samukha wrote:
On 08/09/2010 03:40 PM, Steven Schveighoffer wrote:
On Mon, 09 Aug 2010 08:28:38 -0400, Andrej Mitrovic
<[email protected]> wrote:
It's rather perplexing, isn't it? It states in TDPL:
"After you invoke clear, the object is still alive and well, but its
destructor has been called and the object is now carrying its
default-constructed stated. During the next garbage collection, the
destructor is called again, because the garbage collector has no idea in
what state you have left the object."
This seems totally wrong, what if an object has no default constructor?
The spec used to say (maybe it still does) that a destructor is
guaranteed to only ever be called once.
I honestly thought the point of clear was to simply leave the memory in
place as a kind of "zombie" object until the GC could collect it, to
avoid having the block get recycled into a new object, and then use an
old reference to it (via delete). I didn't know someone would ever
purposefully use it. What is the point of calling clear then, if clear
doesn't get rid of the object and leave it uninitialized?
But in what situation would you want to manipulate an object that was
already cleared and ready for garbage collection?
None. That's the point. clear is saying "I don't want to use this object
any more". The runtime (I thought) was just being conservative and
leaving the memory in place until it could verify there were no other
pointers to it.
I'm starting to climb the fence into the "leave delete in the language"
camp...
-Steve
I agree. The whole purpose of clearing a GC-allocated object is
deterministically freeing the resources the object may have acquired.
Otherwise, it could as well be left alive until the next garbage
collection cycle. Reconstructing the object is not a good idea since the
object may, for example, acquire an expensive resource in its
constructor etc.
FWIW, C# solved the problem years ago by separating the destructor
(IDisposable.Dispose) from finalizer. Let's learn something from it.
I thought we did!
Andrei