This is an little idiom that is getting common in my code, it's similar to the
'transients' of Clojure language.
Often I have to build a simple data structure like an array associative or
another kind of array, it needs to be mutable because I fill it in few lines of
code code. When it's complete I never need to change it again, so now I'd like
it to be const. I can't freeze it, so I have to create a new variable:
void main() {
int[int] aa_;
foreach (i; 0 .. 10)
aa_[i] = i * i;
// now I'd like to freeze aa
const(int[int]) aa = aa_;
}
If the array is fixed-sized the situation is worse because the last line copies
the whole array.
Sometimes I use a small function to do this.
This is an alternative way to write it that I've never used because I don't
like it much:
void main() {
const(int[int]) aa = {
int[int] result;
foreach (i; 0 .. 10)
result[i] = i * i;
return result;
}();
}
In Python I sometimes use "delete" to remove a name from the local namespace
that I don't want to use any more. This cleaning purpose may be a replacement
purpose for the delete keyword, but I don't know if you like it:
void main() {
int[int] aa_;
foreach (i; 0 .. 10)
aa_[i] = i * i;
// now I'd like to freeze aa
const(int[int]) aa = aa_;
delete aa_; // from now on the 'aa_' name can't be seen/used.
}
Here delete doesn't clean the aa_, it just removes the aa_ name from the local
namespace. If there's another reference to aa_ it is unchanged and it sees an
unchanged associative array. The point of removing the aa_ name is to keep the
namespace tidy.
As with variable definitions a goto can't jump over one delete. In Python you
can later create a new variable with the same name, but in D the variable
doesn't actually vanish from the stack, so I think it's better to disallow
successive redefinitions of it.
Bye,
bearophile