It doesn't matter if it sounds unintuitive to you right now,
eventually if you keep using it, the word will stick.
duck! is a nice name, so I'm fine with the idea.

On Fri, Oct 15, 2010 at 4:46 PM, JimBob <[email protected]> wrote:

>
> "Andrei Alexandrescu" <[email protected]> wrote in message
> news:[email protected]...
> >I was talking to Walter about Kenji's adaptTo. We both think it's a very
> >powerful enabler, but adaptTo is a bland name. After discussing a few
> >marketing strategies, I proposed "duck". It's short, simple, and evokes
> >"duck typing".
> >
> > class C
> > {
> >     int draw(){ return 10; }
> > }
> > interface Drawable
> > {
> >     long draw();
> > }
> > ...
> > auto c = new C;
> > auto d = duck!Drawable(c); // awes
> >
> > Kenji, I'll be looking forward to your submission :o). Would be great to
> > allow structs to duck, too!
>
> duck doesnt convey much meaning imo so.. why not "adapt!"
>
> Ties in with the Adaptor design pattern.. which i'm guessing is what it
> actualy does.
>
>
>

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