spir wrote:
On Sun, 21 Nov 2010 18:21:48 +0100
Don <[email protected]> wrote:
spir wrote:
On Sun, 21 Nov 2010 03:17:57 -0800
Jonathan M Davis <[email protected]> wrote:
You're not losing _anything_ out of the deal except that you wouldn't do
obj.toString(). Instead you'd do to!string(obj).
I'm usually not using toString(), it's supported by the language. What about
format("%s:%s", a,b)? Will it still call toString implicitely, or writeTo a
buffer, or what else?
Anyway, I cannot see any advantage in deprecating toString() for every
programmer in every use case, just for hypothetical efficiency issues
The efficiency issues are important,
1. Please bring concrete cases of apps that do not work well because of toString and would work fine just by replacing it with writeTo.
std.complex. A 3D vector.
In fact, anything that involves floating point.
Performance-wise, anything with a large array. Anything that calculates
lazily. Etc.
2. That a given %age of apps suffer of it is not enough reason for privating
other of their favorite tool, esp one that is anchored in everyday practice
3. Is anyone forced to use toString?
Yes. It's built into the type info of every struct.
Man, this is simply not fair.
What do you think you will lose?