I found this on bugzilla.
http://d.puremagic.com/issues/show_bug.cgi?id=2278

So it's not really a bug. Yet there is no simple workaround. And gap between int and double looks strange when stack frame itself is unaligned.

btw, is there no explicit alignment for variables in D at all?
align(8) double d; compiles if d is global, but it does nothing.

import core.stdc.stdio: printf;

align(8) int a;
align(8) double d;

void main() {
    printf("%u %u\n", (cast(size_t)&a) % 8, (cast(size_t)&d) % 8);
}

This _always_ prints "4 4" for me. It seems that globals are not affected by environment, but not aligned anyway.

Honestly, I'm lost :) It all works not as expected but then again I can't find any evidences that my expectations are valid.

On Sat, 18 Dec 2010 01:57:44 +0300, bearophile <[email protected]> wrote:

Nick Voronin:

Looks like alignment of local variables is somewhat broken.

This is a very nice bug. If not already present then please add it to Bugzilla. If you don't want to add it, then I will add it myself. I have modified your code like this:

import core.stdc.stdio: printf;
void main() {
    int a;
    double d;
    printf("%u %u\n", (cast(size_t)&a) % 8, (cast(size_t)&d) % 8);
}

And this shows the performance difference:

import core.stdc.stdio: printf;
import std.date: getUTCtime, ticksPerSecond;
void main() {
    double d = 0.0;
    auto t0 = getUTCtime();
    for (size_t i = 0; i < 100_000_000; i++)
        d += 1;
    auto t1 = getUTCtime();
    printf("%lf\n", d);
    printf("%u\n", (cast(size_t)&d) % 8);
    printf("%lf\n", (cast(double)t1 - cast(double)t0) / ticksPerSecond);
}

Bye,
bearophile


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