Nick Sabalausky Wrote:
>
> The problem with that is, what if you're generating target-platform-specific
> code at compile-time? You'd be generating code for the wrong platform. I
> think VladD2 is right: You need to keep track of both "current" system and
> "target" system. Unfortunately, there is some information about the "target"
> system the compile-time code wouldn't be able discern without giving it the
> ability to run code (RPC? Virtualization? Really, really good emulator?) on
> the target system, but then again, that's a limitation with any
> cross-compiling scenario.
>
>
I don't understand this. If you're talking about version blocks, obviously all
the current D compile time features are incompatible with the macro system.
They're also redundant cause you can (and should) simply write instead:
macro (version) {
if (version == Version.Linux) { ...}
}
Also, the macro dll is compiled for some platform Z and will only be loadable
by a compiler that also runs on platform Z. I don't think that macros need to
be cross-compiled for our (X,Y) scenario, they need to evaluate a
TargetPlatform parameter at their run-time which the cross-compiler will
provide (much like current D have predefined version identifiers defined by the
compiler)