== Quote from Robert Clipsham ([email protected])'s article > Having seen a post by Peter Alexander (in Re: D for game development), > mentioning some of the issues he's hit I thought I'd post this. I've > been in his shoes (every other time I use D it seems), and feel I should > ask - who here uses D, and to what extent? > I'm mostly interested in those of you with 1000 Line plus projects in D, > as that's when I've found I start hitting issues. > Just to clarify, for those D purists among you... I'm not trolling, just > curious (I wouldn't normally have asked, but now I know I'm not paranoid > and the only one having problems, I thought I'd ask).
I keep an eye on all D games in the Debian repository. Keeping track of language changes that affect building/runtime, etc. There are about a dozen overall, and range from 9K to 33K LOC in D1. Each use the SDL library for D, which is a rock- solid library to use anyway, so I find it more or less suitably stable and pain free. The only change required in the next gdc package update will be to remove the patches needed for them to work with d1.043 (those bugs have been fixed now ;) and change the odd occurrence of 'auto file = new File' to 'scope file = new File'. All in all, very pleasant experience for me. :~) Regards
