A bug I've introduced once in my D code, are you able to spot it?
void main() {
double x = +0;
double y = -0;
}
The bug: 'y' isn't the desired double -0.0
To avoid this bug DMD may keep the -0 and +0 integer literals represented in
two distinct ways, so they have two different values when/if assigned to a
floating point. (But here D will behave a little differently from C).
An alternative is to just add a warning to DMD.
A third possibility is to just ignore this probably uncommon bug :-)
Bye,
bearophile