On Fri, 04 Feb 2011 07:26:22 -0500, bearophile <[email protected]> wrote:
I have found an interesting post by Scott Johnson in this Lambda the Ultimate thread:
http://lambda-the-ultimate.org/node/724#comment-6621

He says:

9th circle: Concurrent mutable state. The obnoxious practice of mutating shared state from multiple threads of control, leading into a predictable cycle of race conditions, deadlocks, and other assorted misbehavior from which there is no return. And if a correct solution (for synchronization) is found for a given program, chances are any substantial change to the program will make it incorrect again. But you won't find it, instead your customer will. Despite that, reams of code (and TONS of middleware) has been written to try and make this tractable. And don't get me started on a certain programming language which starts with "J" that saw fit to make EVERY object have its very own monitor....<

This is just one quotation, but I have found similar comments four or five other times around the Web.

So is the design choice of copying this part of the Java design inside D good? I'd like opinions on this topic.

Recently I have suggested an optional @nomonitor annotation for D classes (to optionally remove a word from class instances and to reduce class instantiation overhead a bit). Another option is doing the opposite, and defining a @withmonitor annotation where you want a class to have a monitor.

Hmm... Well, I'd recommend making @nomonitor the default and then only annotate certain classes @withmonitor, although I'd prefer a different keyword, say 'shared'. Oh, wait a second. *sigh* Every since it was decided that a class couldn't contain both shared and non-shared methods/fields I've been expecting that the monitor and support for synchronized methods would be removed from Object or at least from Object's spec. But this is likely a high-cost/low-gain optimization and a lot of things regarding shared/immutable classes need to be fixed before it can happen. I do think it should happen, not so much for the word of memory, but in order to prevent objects not designed to be shared from being shared. Which is what the 9th circle is talking about.

One of the cool thing about D's monitors, is that by manually setting them, you can protect multiple objects with a single monitor. So, for a set of interwoven objects (i.e. trees, etc) you're not acquiring a new lock every method call and you are not going to have an internal deadlock/race. This is actually the essential runtime feature of many ownership systems. (Although, without an actual ownership-type system you can't elide synchronization entirely)

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