On 3/6/11 10:44 AM, Russel Winder wrote:
If I do:auto tasks = new Tid[numberOfTasks] ; foreach ( i ; 0 .. numberOfTasks ) { tasks[i] = spawn (& partialSum , thisTid , i , sliceSize , delta ) ; } everything workls as desired, I get parallelism and appropriate scaling. However if I try: auto tasks = map ! ( ( i ) { return spawn (& partialSum , thisTid , i , sliceSize , delta ) ; } ) ( iota ( numberOfTasks ) ) ; the code runs but everything is serialized, no parallelism, no speed up. I would say this is a bug, but perhaps it is a consequence of the way map works?
I doubt the code ever runs - map is lazy. Andrei
