This is the very interesting agenda.

I know a method, but don't know that the method is recommended:

import std.bitmanip;
shared BitArray foo;
void main(){
        (*cast(BitArray*)&foo) ~= true;
}

In addition, your code is filled up many 'cast' if you try to solve it by this method.
This is clearly unfavorable.


See also: http://www.informit.com/articles/article.aspx?p=1609144

This article says that the basic policy about the multi-thread uses message passing. When you use message passing, these problems rarely occur. However, it is important that it is easily feasible even if it is other methods.

I want to know a policy about this agenda.

--
SHOO


(2011/03/15 23:22), d coder wrote:
Greetings

I am trying to create a multithreaded application. Right now I am
finding it difficult to work with "shared" qualifier. One of the reasons
is that Phobos library does not seem compatible with "shared"
data-structures. For example:

import std.bitmanip;
shared BitArray foo;
void main() {
   foo ~= true;// this does not work
   (cast(BitArray)foo) ~= true;// Even casting does not help
}


I know that "shared" is a relatively new qualifier in D2. Are there
plans to make Phobos "shared" compatible?
Are there any workarounds that I am missing.

Regards
- Puneet

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