On 4/19/2011 7:49 PM, bearophile wrote:
In Bugzilla I have just added an enhancement request that asks for a little
change in D, I don't know if it was already discussed or if it's already
present in Bugzilla:
http://d.puremagic.com/issues/show_bug.cgi?id=5864
In a program like this:
void main() {
uint x = 10_000;
ubyte b = x;
}
DMD 2.052 raises a compilation error like this, because the b=x assignment may
lose some information, some bits of x:
test.d(3): Error: cannot implicitly convert expression (x) of type uint to ubyte
I think that a safe and good system language has to help avoid unwanted
(implicit) loss of information during data conversions.
This is a case of loss of precision where D generates no compile errors:
import std.stdio;
void main() {
real f1 = 1.0000111222222222333;
writefln("%.19f", f1);
double f2 = f1; // loss of FP precision
writefln("%.19f", f2);
float f3 = f2; // loss of FP precision
writefln("%.19f", f3);
}
Despite some information is lost, see the output:
1.0000111222222222332
1.0000111222222223261
1.0000110864639282226
So one possible way to face this situation is to statically disallow double=>float,
real=>float, and real=>double conversions (on some computers real=>double
conversions don't cause loss of information, but I suggest to ignore this, to increase code
portability), and introduce compile-time errors like:
test.d(5): Error: cannot implicitly convert expression (f1) of type real to
double
test.d(7): Error: cannot implicitly convert expression (f2) of type double to
float
Today float values seem less useful, because with serial CPU instructions the
performance difference between operations on float and double is often not
important, and often you want the precision of doubles. But modern CPUs (and
current GPUs) have vector operations too. They are currently able to perform
operations on 4 float values or 2 double values (or 8 float or 4 doubles) at the
same time for each instruction. Such vector instructions are sometimes used
directly in C-GCC code using SSE intrinsics, or come out of auto-vectorization
optimization of loops done by GCC on normal serial C code. In this situation the
usage of float instead of double gives almost a twofold performance increase.
There are programs (like certain ray-tracing code) where the precision of a float
is enough. So a compile-time error that catches currently implicit
double->float conversions may help the programmer avoid unwanted usages of
doubles that allow the compiler to pack 4/8 floats in a vecto
r register during loop vectorizations.
Partially related note: currently std.math doesn't seem to use the cosf, sinf C
functions, but it uses sqrtf:
import std.math: sqrt, sin, cos;
void main() {
float x = 1.0f;
static assert(is(typeof( sqrt(x) ) == float)); // OK
static assert(is(typeof( sin(x) ) == float)); // ERR
static assert(is(typeof( cos(x) ) == float)); // ERR
}
Bye,
bearophile
Please, _NOOOOOOO!!_ The integer conversion errors are already arguably
too pedantic, make generic code harder to write and get in the way about
as often as they help. Floating point tends to degrade much more
gracefully than integer. Where integer narrowing can just be silently,
non-obviously and completely wrong, floating point narrowing will at
least be approximately right, or become infinity and be wrong in an
obvious way. I know what you suggest could prevent bugs in a lot of
cases, but it also has the potential to get in the way in a lot of cases.
Generally I worry about D's type system becoming like the Boy Who Cried
Wolf, where it flags so many potential errors (as opposed to things that
are definitely errors) that people become conditioned to just put in
whatever casts they need to shut it up. I definitely fell into that
when porting some 32-bit code that was sloppy with size_t vs. int to
64-bit. I knew there was no way it was going to be a problem, because
there was no way any of my arrays were going to be even within a few
orders of magnitude of int.max, but the compiler insisted on nagging me
about it and I reflexively just put in casts everywhere. A warning
_may_ be appropriate, but definitely not an error.