Hi!

I was wondering, how about adding a few more declarations to std.traits?

As of right now, it's a bit difficult to instantiate a template parameter -- we 
first have to know whether it's
a reference type or a value type in order to know whether to say `new T(...)` 
or just `T(...)`. I think putting
the code below in std.traits would be very helpful in solving this problem.

Any suggestions/comments/ideas?



//==============================================


private import std.traits;

template isRefType(T) { enum isRefType = !is(T == delegate) && !is(typeof(*new 
T()) == T); }
template RefType(T)
{
        static if (isRefType!(T)) alias T RefType;
        else alias T* RefType;
}

T instantiate(T, TParams...)(auto ref TParams params) if (is(T == delegate) || 
is(typeof(new T(params))))
{
        static if (isRefType!(T)) { return new T(params); }
        else static if (is(typeof(T(params)) == T)) { return T(params); }
        else { return T.init; }
}




unittest
{
        union TestUnion { }
        static assert(is(typeof(instantiate!(TestUnion)()) == TestUnion)); 
//unions are value types
        static assert(is(typeof(instantiate!(Interface)()) == Interface)); 
//structs are value types (Interface
is a struct in object.d)
        static assert(is(typeof(instantiate!(int)()) == int)); //primitive 
types are value types
        static assert(is(typeof(instantiate!(int function(int))()) == int 
function(int))); //functions are
value types
        static assert(is(typeof(instantiate!(int delegate(int))()) == int 
delegate(int))); //delegates are
value types

        static assert(is(typeof(instantiate!(int[])(size_t.init)))); //arrays 
are value types
        static assert(is(typeof(instantiate!(Object)()) == Object)); //Objects 
are reference types
        static assert(isRefType!(Object.Monitor)); //Interface are reference 
types, but can't be instantiated
}

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