On Tue, 05 Jul 2011 04:31:09 -0400, James Fisher <[email protected]>
wrote:
Hopefully this won't be taken as frivolous. I (and possibly some of you)
have been convinced by the argument at http://tauday.com/. It's very
convincing, and I won't rehash it here.
The use of τ instead of π will only become really convenient when one
does
not have to preface everything with "let τ = 2π".
For example, in D, in order to think in terms of τ instead of π, one must
define `enum real TAU = std.math.PI * 2;`, and possibly also TAU_2,
TAU_4,
etc.
As well as being a typing inconvenience, I also think things are not that
easy due to loss of precision (though I'm far from an expert on
intricacies
of floating point).
There is an initiative to add TAU to the Python standard library:
http://www.python.org/dev/peps/pep-0628/
To this end, I suggest adding the constant TAU to std.math, and possibly
also TAU_2 as an alias for PI, TAU_4 as an alias for PI_2, TAU_8 as PI_4.
In any case, I'd like to know what's necessary in order for me to define
these constants without loss of precision.
d
I read an article about this recently, it's definitely interesting. The
one place where I haven't seen it mentioned is what happens when you want
the area of a circle, since that necessarily involves the radius. I'd
guess you'd have to use τ/2 * r^2, but even then, that's one formula vs.
the rest. It's probably a good tradeoff. I can definitely see the
advantage when using radians. Never thought I'd have to re-learn trig
again...
One thing I like about Pi vs Tau is that it cannot be mistaken for a
normal character.
I'm not a floating point expert, but I would expect since floating point
is stored in binary, dividing or multiplying by 2 loses no precision at
all. But I could be wrong...
-Steve