On 2011-07-13 20:31, Nick Sabalausky wrote:
"Chris Molozian"<[email protected]> wrote in message
news:[email protected]...
I asked about build tools for D on the mailing list a while ago. I
needed a solution that allowed me to mix C++ and D builds in a
cross-platform way with minimum fuss. You can find the discussion about
it here
<http://www.digitalmars.com/d/archives/digitalmars/D/Best_build_tool_for_D_projects_136103.html>
(you were also a part of it IIRC). My biggest requirement at the time was:
* Keeping platform checks e.g. IF (MAC) {} ELSE IF(LINUX) {} ... etc.
to an absolute minimum. What's the point in a cross-platform
language if when you build projects in it you need to write a short
essay for the build system...
FWIW, my Drake system takes that as a high priority, too. For example, if
you have project "foo", then you can get the cross-platform binary filename,
object filename, shared lib filename, static lib filename, etc like this:
"foo".exe // "foo.exe" or "foo"
"foo".obj // "foo.obj" or "foo.o"
"foo".lib // "foo.lib" or "foo.a"
"foo".slib // "foo.dll" or "foo.so"
"foo".bat // "foo.bat" or "foo"
"foo".sh // "foo.bat" or "foo.sh"
Don't forget "foo.dylib" on Mac OS X.
--
/Jacob Carlborg