3. Depending on what the project was, I would probably be worried about
available libraries. If, for example, the project required the use of
DirectX, I'd just use C++.
That's a major problem.
With D you spend way too much time creating bindings or even wrappers to
access external libraries rather than doing actual work.
We really need a proper tool to convert C/C++ headers, probably based on
Clang.
That way one could even add partial conversion support for source files
afterwards to ease porting.
And C++ interoperability needs to be improved.
It's just insane to wrap a monster like Qt in C code and then recreating
the whole class hierarchy at the D site - both performance and executable
file size wise.