On Tue, Oct 25, 2011 at 11:59 AM, Timon Gehr <[email protected]> wrote:

> On 10/25/2011 06:24 PM, Andrew Wiley wrote:
>
>>
>>
>> On Tue, Oct 25, 2011 at 8:06 AM, Gor Gyolchanyan
>> <[email protected] 
>> <mailto:gor.f.gyolchanyan@**gmail.com<[email protected]>>>
>> wrote:
>>
>>    And so you can have both thread-safe synchronized heavy-duty container
>>    and a fast and small container all in one just by overloading the
>>    appropriate methods and adding appropriate synchronization blocks in
>>    the shared ones.
>>    This is one of those "little" advantages of D over C++, that make my
>>    life _SO_ much easier.
>>
>>
>> Except that overloading shared and non-shared methods is not allowed.
>>
>
> Yes it is.
>
> struct X{
>    string foo(){ return "unshared"; }
>    string foo()shared{ return "shared"; }
> }
>
> void main(){
>    X x;
>    shared X y;
>    assert(x.foo() == "unshared");
>    assert(y.foo() == "shared");
> }
>

Then it's been silently fixed since this was written:
http://3d.benjamin-thaut.de/?p=18

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