Hi,

I want to suggest a project to the community. Doom3 source code has just been released, and I think we may want to do a port in D. Here are the reasons :
1/ I think D is suitable and pertinent for video games.
2/ This would make a solid code base to promote D.
3/ Id software is very popular, and porting one of their engine is free advertisement for D.
4/ The build system for doom engine is scons, and it support D too.
5/ The code base is an high quality one. (for exemple, the _t suffix is used to differenciate what we call struct and classes in D - and that has no difference in C++ except in the usage you make of it).
6/ It's an interesting project.
7/ Many people in the D community are interested in video game projects.
8/ Doom's story take place on mars, phobos and deimos (well and on earth, but who care ?).

In addition, this is a good occasion to produce some code for deimos and can enlight us on D future evolutions backed with solid fact. On my knowledge, such a big project (big in size, but also in technicity) don't exist in D yet.

Anyway, don't expect this to be easy. We are talking here about 500 000 lines of C++ (not including headers). And the code is performance critical.

We may have 2 approachs : a complete port or a binding (so translation of doom's headers in D + some glue code between D and C++ - which isn't as easy as it seems).

This is definitively not a one man job, but I'm sure we have some skilled dev here and we all want to promote D. If some of you do think that it's a good idea and want to spend some time on it (this is definitively a critical point).

I'm definitively in. And you ?

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