Cheers, I'll do that! I've still had nothing but trouble getting cygwin to build the mips toolchain we were experimenting with. I don't know enough about GCC and making it work >_<. Although ideally a binary distribution would probably want to be mingw/msys based.
On 6 December 2011 14:23, Iain Buclaw <ibuc...@ubuntu.com> wrote: > On 6 December 2011 10:27, Manu <turkey...@gmail.com> wrote: > >> Manu: > >> > >> > but I don't believe I'm alone.. the rest > >> > of the gamedev community will find D soon enough if the language gets > it > >> > right... > >> > >> I think games are one of the most important short-term purposes of D, > >> despite I think D was not explicitly designed to write games. > > > > > > I agree, it certainly didn't seem to be a major consideration early on, > but > > I don't think any decisions yet made prohibit it from being well suited. > > If as you say, there is some focus to generate interest from the game > > community, it would be really nice to have a few binary GDC cross > compiler > > distributions available (for windows, linux users never have problems > > building the toolchain themselves). ARM/PPC, maybe MIPS toolchains hosted > > somewhere on the website might really help encourage some people get > > started, and I'd love to spend some time on the standard libraries for > these > > platforms. > > > > If you ping me on IRC to get this moving, could put some time into > setting up a toolchain for such purposes over the weekend. ie: such as > a sript to set-up cross compiling from the current host to target B. > > > -- > Iain Buclaw > > *(p < e ? p++ : p) = (c & 0x0f) + '0'; >