On 12/11/2011 05:50 PM, Bane wrote:
so Wrote:

On Sun, 11 Dec 2011 18:33:07 +0200, Paulo Pinto<pj...@progtools.org>
wrote:

Really?

Tell that to all game studios developing games in Java/C#/Flash.

Do you know that many games in iPhone are done in Unity, which
makes use of C#/Boo/Javascript compiled to native code?

I don't understand sorry, are you arguing against the argument i made on
GCs failure on some specific areas?

Come on kidz, GC does good on some tasks that are not performance critical, it 
fails on other tasks that are. That is why D has assembler option - for parts 
you need to be done ultra fast. Same should apply for optional  GC. And 
everyone gets candy :)

GC does not impair performance if done right. The problem is responsiveness.

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