bearophile wrote:
I have a D version too of the Ambient Occlusion Benchmark (AOBench), of course.
I would really like to see that. Is it OpenGL or DirectX (or CPU)?
bearophile wrote:
I have a D version too of the Ambient Occlusion Benchmark (AOBench), of course.
I would really like to see that. Is it OpenGL or DirectX (or CPU)?