On 12/29/11 2:13 PM, a wrote:
void test(ref V a, ref V b) { asm { movaps XMM0, a; addps XMM0, b; movaps a, XMM0; } asm { movaps XMM0, a; addps XMM0, b; movaps a, XMM0; } }[…] The needles loads and stores would make it impossible to write an efficient simd add function even if the functions containing asm blocks could be inlined.
Yes, this is indeed a problem, and as far as I'm aware, usually solved in the gamedev world by using the (SSE) intrinsics your favorite C++ compiler provides, instead of resorting to inline asm.
David
