David wrote: > Am 16.01.2012 03:54, schrieb JoeCoder: >> On 1/15/2012 1:42 PM, Walter Bright wrote: >>> >>> A nice vector math library for D that puts us competitive will be a nice >>> addition to Phobos. >> >> The gl3n library might be something good to build on: >> https://bitbucket.org/dav1d/gl3n >> >> It looks to be a continuation of the OMG library used by Deadlock, and >> is similar to the glm (http://glm.g-truc.net) c++ library which emulates >> glsl vector ops in software. >> >> We'd need to ask if it can be re-licensed from MIT to Boost. > Hi, > > that's definitly possible! But to be honest, I don't think putting gl3n > into phobos is a good idea. Why does phobos, the std. lib, need a > vector-lib? I haven't seen any other language with something like gl3n > in the std. lib. Also I used my own PEP-8, C (K&R with spaces) style, it > would be a real pain changing this to the Phobos style. One more point > is, that it's not just a Vector-lib, it also does Matrix-, > Quaternion-math, interpolation and implements some other useful > mathematical functions (as found in GLSL). > Of course I am open to a discussion. > > PS:// I already talked with Manu about this topic, and I don't wait too > long, gl3n will have core.simd support soon.
gl3n has a really good API with regards to game development (resembling GLSL helps), although I guess changing to a more Phobos style might be needed for inclusion. I think having it in the standard library would be extremely useful, though - no need to implement it myself then. Typical matrices used in gamedev (4x4 etc) woud be really useful as well (as said before, I'd even like stuff like AABBoxes, but let's go for vectors/matrices/quaternions first .
