On 01/18/2012 09:22 PM, deadalnix wrote:
To add more to the point, game develloper also face the core language.
const or even worse shared issues are very important to game devellopers
(you need a good threading support to code a game engine that exploit
modern CPU, and to not choke on IO). So core languages feature bugs also
affect game devellopers.

Much less so than SIMD support. Type system features like const or shared may help but are not necessary at all for creating an efficient game engine. (in fact, an efficient engine will maximize parallelism while keeping concurrency at a minimum.)

But then, I am not a professional game developer. Is there any game developer frequenting this NG who thinks const/shared are more important than SIMD?

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