On 01/23/2012 01:07 AM, so wrote:
On Mon, 23 Jan 2012 01:39:23 +0200, so <[email protected]> wrote:
I have been asking that for some time now, i am afraid you won't get
much of an audience.
You can get rid of both additional allocation and indirection but it
is not pretty. We could definitely use some help/sugar on this.
http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_hiding_139625.html
There is another issue Walter forgot to mention in the article.
I think there might be a way but looks like we also loose the "destructor".
Which means we are all the way back to the
http://en.wikipedia.org/wiki/Opaque_pointer.
Walter, is there a way to get around destructor limitation?
This seems to work.
a.di:
final class A{
private this();
static A factory();
T1 publicMember1(int x);
T2 publicMember2(float y);
T3 publicField;
// ...
}
a.d:
class A{
static A factory(){return new A;}
T1 publicMember1(int x){ ... }
T2 publicMember2(float y){ ... }
T3 publicField;
// ...
private:
T1 field1;
T2 field2;
}