On 03/11/2012 05:10 PM, David Nadlinger wrote:
On Sunday, 11 March 2012 at 02:24:15 UTC, Chad J wrote:
I've been looking for a good way to render font in OpenGL with D.
Back in they day I was very impressed with Tomasz's article on the
subject: http://h3.gd/dmedia/?n=Tutorials.TextRendering1
I was wonder if anyone has ported it.
If I were to implement a texture rendering system for 3D graphics, I'd
look into signed distance field fonts, as presented in Valve's seminal
paper [1].
David
[1]
http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
Sounds interesting. Thanks!